Saturday, February 28, 2015

Minifigure Mania (a Lego Game)





Minifigure Mania
(a Lego Game)
by 
Brett Glidden
(age 14)

OBJECT: If you are Heroes: To get the Epic Hero to the winning point
If you are the Enemies: block all the Heroes’ starting points

PLAYERS: 2 players (one person is the Enemy minifigures, while one is the Heroes)

SETUP:
Flat blue pieces (for water. If you have water, be sure to have a bridge crossing it)
tall gray pieces (for walls)
smalls gray or brown pieces (for rocks)
Black square pieces
White square pieces

Board
 Both players take turns making the board so that the board is not to one person’s advantage. Make your own board using Legos of your collection. Make sure it is big. Depending on the size of your board, make 4 to 7 starting points on each side. The ones on one side are for the Enemies, while the others are for the Heroes.  Make a winning point on the opposite side of the Heroes’ starting point. Place a Lego jewel (or treasure) in a certain spot on the board with black Lego’s surrounding it and white Lego’s surrounding the black ones. You may need to stick the Jewel into another Lego brick to attach it to the board. Add black Lego’s and white Lego’s in strategic locations. 
Here is a diagram. Each little square is a stud. This diagram is for a small board. Your board will probably be much bigger



Key
Purple= Enemy’s starting points
Red= Winning Point
Green= nothing on board
Pink=Edge of board
Gray= Wall
Brown= Rocks
Black= Black Lego’s
White= White Lego’s
Yellow= Bridge
Light Green= Rope
Light Blue= Water
Blue= Hero’s starting point
Dark Red= Jewel
Light Purple= Blockade Blocking the Winning Point

 - Jewel: The Jewel, when collected by a Hero minifigure, allows the Heroes to get the Epic Hero.
- Obstacles: The more of different types of obstacle (e.g. rocks, water, walls, etc.) the better your gameplay will be. 
- Die: When you roll the die multiply the number by four and that is how far you move. You have a limit of movement of eight-teen so that you don’t go too far on one turn.  So if you roll a six, even though six times four is twenty-four, you only move eight-teen. If you have a huge board, you might want to get rid of this rule.


CHARACTERS:
20-40 minifigures (even number of Enemies and Heroes) Set aside your favorite minifigure as the Epic Hero 

 Each Hero will either be common, uncommon, or rare(you choose which rarity it will be); light or dark; and collector, defender, or attacker. For example, I made the red ninja be a uncommon light attacker. Each minifigure has a special ability (e.g. ninjas can swing across ropes or lifeguard can swim in water).  So if you had the Lifeguard, he could cross the water at any spot instead of using the bridge which would be helpful if you had the bridge at one side like in the diagram above. The Ninja can also swing across the rope.  The Epic Hero is the only Hero that can destroy the barricade blocking the exit. The enemies have no types at all. Each obstacle should have one minifigure that can cross tithe Heroes start with three minifigures(they all have to be common ones), one a collector, one a defender, and one an attacker. If you need to, write down what each minifigure does to help remember. Divide the rest of the good minifigures into groups depending on their rarity(common, uncommon, rare) and taking the other Heroes apart into three pieces (heads, bodies, and legs). Put their items aside until you collect all their pieces. If some of their items fall off a lot, just keep them aside until the end of the game.

Place the three Heroes you picked on any of the Heroes’ starting points, and any of the three Enemies on any of the Enemies’ starting points.

 ENIEMIES: Whenever you destroy an Enemy, he drops a piece (head, body, or legs) of one of the Heroes that aren’t on the board yet. You choose what kind of rarity it drops.  When you have collected all three parts of a minifigure, you can now play with that minifigure. Place him on one of the Hero starting points. Enemies have no special abilities and they can go through both black and white pieces. You have to be at least three studs away from a Hero before you can attack him. When you destroy a Hero, put him back at any of the Hero starting points. When an Enemy is destroyed, put him back at one of the Enemy starting points. If there is no starting points available, you lose that minifigure. Whenever a new Hero is created and put into gameplay, a new enemy is added too.

Themes for Heroes
Light- Light minifigures can go across white Lego’s but not Black ones.
Dark- Dark Minifigures can go across black Lego’s but not White ones.

There should only be one rare collector Hero that can go through both black and white so that it can collect the jewel that unlocks the Epic Hero.

Types for the Heroes (collector, defender, attacker):
CollectorsCollectors are the only minifigures that can collect minifigure pieces dropped by the enemies or any other thing you may put on the board for them to get. They are also the only minifigures that can move backwards.
DefendersDefenders are immune to the attacks of Enemies. Enemies can still attack them, but Defenders do not go back to the starting point.
Attackers: Attackers are the only minifigures that can attack and destroy Enemies. You have to be at least 3 studs away from the Enemy before you can attack.


Rarity (uncommon, common, rare): Rarity decides how easy it is to get the minifigure. The only way to get the “Special Minifigure” is to get the jewel .  Common pieces should be dropped more often then uncommon, and uncommon more than rare.After three common pieces are dropped, one uncommon is then dropped, and when three uncommon are dropped, one rare is dropped. You can change this if like so that it is easier or harder to get rarer pieces.
  
GAMEPLAY
One player moves the Enemies, while one moves the Heroes.  The Heroes go first.

Roll the die. Multiply the number you roll by four and that is the number of studs that both the Enemies and Heroes move that turn.

 Movement - Move one of the minifigures forward or to the side. Only Collectors can move backwards, not any other minifigure. After you move the first minifigure, make sure he cannot do anything (attack or collect) before you move your next guy. Once you have moved all your guys, the Enemies get to move. The limit of minifigures the Heroes can have on the board at one time is ten. If you already have ten on the board and you collect another minifigure but you want him on the board, you can place him on when either (1)When  an Enemy destroy one of your guys you can replace him with the new minifigure or (2) one of your minifigures reaches the end you can replace him with the new one.
Continue with players taking turns rolling the die and moving their figures.

When one of the Heroes reach the end of the board, place him back at one of the starting points. If you have no starting points available, keep him at the edge of the board until one of the starting points is available. The Epic Hero is the only minifigure that can go on the winning point. When an Enemy reaches one of the Heroes’  starting points, he lands on it and cannot get removed from it. When that happens, place another Enemy  on the board.

WIN: 
The Heroes win when you get the Epic Hero on the winning point. 
The Enemies  win when they block up all of the starting points.


OPTIONS: You can add more to this game as you wish, to make it more exciting.  This game is very flexible and it can easily be adapted.



(If you have any questions about the game, you may email Brett,
 CLICK HERE
or as a comment below.)


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1 comment:

Yvonne Blake said...

Great description, Brett. I need to try this game.

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